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6 products

Using Roots to Predict Word Meaning SCOOT TASK CARDS ELA Game - No Prep Grade 4

Type: TASK CARDS for SCOOT

Using Roots to Predict Word Meaning SCOOT TASK CARDS ELA Game - No Prep Grade 4

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Using Roots to Predict Word Meaning THE TERRIBLE GAME - Grade 4 ELA Review

Type: The TERRIBLE Game

Using Roots to Predict Word Meaning THE TERRIBLE GAME - Grade 4 ELA Review

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Using Roots to Predict Word Meaning BUMP ELA Game - No Prep Grade 4 Review

Type: BUMP

Using Roots to Predict Word Meaning BUMP ELA Game - No Prep Grade 4 Review

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Using Roots to Predict Word Meaning FRAZZLED ELA Game - No Prep Grade 4 Review

Type: FRAZZLED

Using Roots to Predict Word Meaning FRAZZLED ELA Game - No Prep Grade 4 Review

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Using Roots to Predict Word Meaning BIG TERRIBLE GAME - Grade 4 ELA Review

Type: The BIG TERRIBLE Game

Using Roots to Predict Word Meaning BIG TERRIBLE GAME - Grade 4 ELA Review

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Using Roots to Predict Word Meaning TRASHKETBALL ELA Game - No Prep Grade 4

Type: TRASHKETBALL

Using Roots to Predict Word Meaning TRASHKETBALL ELA Game - No Prep Grade 4

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Explore 6 Using Roots to Predict Word Meaning review games designed by a teacher to engage students and reinforce curriculum.

  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.