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7 products

Wave Properties Amplitude, Frequency GRUDGEBALL Science Game - No Prep Grade 7

Type: GRUDGEBALL

Wave Properties Amplitude, Frequency GRUDGEBALL Science Game - No Prep Grade 7

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Wave Properties Amplitude, Frequency SCOOT TASK CARDS Science Game - Grade 7

Type: TASK CARDS for SCOOT

Wave Properties Amplitude, Frequency SCOOT TASK CARDS Science Game - Grade 7

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Wave Properties Amplitude, Frequency THE TERRIBLE GAME - Grade 7 Science Review

Type: The TERRIBLE Game

Wave Properties Amplitude, Frequency THE TERRIBLE GAME - Grade 7 Science Review

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Wave Properties Amplitude, Frequency BUMP Science Game - No Prep Grade 7 Review

Type: BUMP

Wave Properties Amplitude, Frequency BUMP Science Game - No Prep Grade 7 Review

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Wave Properties Amplitude, Frequency FRAZZLED Science Game - No Prep Grade 7

Type: FRAZZLED

Wave Properties Amplitude, Frequency FRAZZLED Science Game - No Prep Grade 7

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Wave Properties Amplitude, Frequency BIG TERRIBLE GAME - Grade 7 Science Review

Type: The BIG TERRIBLE Game

Wave Properties Amplitude, Frequency BIG TERRIBLE GAME - Grade 7 Science Review

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Wave Properties Amplitude, Frequency TRASHKETBALL Science Game - No Prep Grade 7

Type: TRASHKETBALL

Wave Properties Amplitude, Frequency TRASHKETBALL Science Game - No Prep Grade 7

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Explore 7 Wave Properties Amplitude, Frequency review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Science review to life with a classroom game.

  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.

A good review game can completely change the energy in the classroom and get students excited to practice what they’ve learned. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.