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Explore 7 Waves & Their Applications review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.
- In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
- In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
- BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
- Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
- Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
- In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
- In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
Review works a lot better when students actually want to participate, and games give them a reason to jump in. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.
And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.


