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7 products

Weather Instruments & Forecasting GRUDGEBALL Science Game - No Prep Grade 6

Type: GRUDGEBALL

Weather Instruments & Forecasting GRUDGEBALL Science Game - No Prep Grade 6

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Weather Instruments & Forecasting SCOOT TASK CARDS Science Game - Grade 6

Type: TASK CARDS for SCOOT

Weather Instruments & Forecasting SCOOT TASK CARDS Science Game - Grade 6

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Weather Instruments & Forecasting THE TERRIBLE GAME - Grade 6 Science Review

Type: The TERRIBLE Game

Weather Instruments & Forecasting THE TERRIBLE GAME - Grade 6 Science Review

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Weather Instruments & Forecasting BUMP Science Game - No Prep Grade 6 Review

Type: BUMP

Weather Instruments & Forecasting BUMP Science Game - No Prep Grade 6 Review

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Weather Instruments & Forecasting FRAZZLED Science Game - No Prep Grade 6 Review

Type: FRAZZLED

Weather Instruments & Forecasting FRAZZLED Science Game - No Prep Grade 6 Review

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Weather Instruments & Forecasting BIG TERRIBLE GAME - Grade 6 Science Review

Type: The BIG TERRIBLE Game

Weather Instruments & Forecasting BIG TERRIBLE GAME - Grade 6 Science Review

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Weather Instruments & Forecasting TRASHKETBALL Science Game - No Prep Grade 6

Type: TRASHKETBALL

Weather Instruments & Forecasting TRASHKETBALL Science Game - No Prep Grade 6

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Explore 7 Weather Instruments & Forecasting review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Science review to life with a classroom game.

  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.