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5 products

What Is a Consumer SCOOT TASK CARDS Socials Game - No Prep Grade 3 Review

Type: TASK CARDS for SCOOT

What Is a Consumer SCOOT TASK CARDS Socials Game - No Prep Grade 3 Review

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What Is a Consumer BUMP Socials Game - No Prep Grade 3 Review Activity

Type: BUMP

What Is a Consumer BUMP Socials Game - No Prep Grade 3 Review Activity

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What Is a Consumer FRAZZLED Socials Game - No Prep Grade 3 Review Activity

Type: FRAZZLED

What Is a Consumer FRAZZLED Socials Game - No Prep Grade 3 Review Activity

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What Is a Consumer BIG TERRIBLE GAME - No Prep Grade 3 Socials Review Activity

Type: The BIG TERRIBLE Game

What Is a Consumer BIG TERRIBLE GAME - No Prep Grade 3 Socials Review Activity

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What Is a Consumer TRASHKETBALL Socials Game - No Prep Grade 3 Review Activity

Type: TRASHKETBALL

What Is a Consumer TRASHKETBALL Socials Game - No Prep Grade 3 Review Activity

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Explore 5 What Is a Consumer review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.

A good review game can completely change the energy in the classroom and get students excited to practice what they’ve learned. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.